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June 28

Pokemon 151: nostalgia for videogame geeks (Kilala.nl (Cailin Coilleach)) by Cailin Coilleach

The Mewtwo shirt
I just read about this at Dark Mirage's blog. I love this idea!

Many of us were in our late teens, early twenties when Nintendo first burst onto the scene with Pokemon in the nineties. Many of us loved the games and some of us (like me and my brother Mistoffelees) also rather enjoyed the TV series and movies. These days we tend to look back on those days with a hint of nostalgia, longing for the days when there were only 151 Pokemon. I had the same with Magic: the Gathering: at one point in time things get too popular and all of a sudden there's a bajillion different cards/characters and the original romance has been lost.

For people like us, Nintendo's come out with a line of t-shirts for the game geek in his twenties/thirties, called Pokemon 151. For now, there's four different shirts but I'm hoping that they'll come out with a few more. I'd really love to get my hands of a few of these shirts though! Maybe I'll commission them from Kaijuu or Niels-sama on their next trip to Japan.


EDIT:
Darn... As Kaijuu points out, even the measurements of the XL shirt are way too small for most Eurofolk and USAdians...

Posted in: geek , nintendo , nostalgia , pokemon , pokemon 151
May 9

A Wii is on its merry way to us (Kilala.nl (Cailin Coilleach)) by Cailin Coilleach

Well, I'm sick to my stomach after confirming our purchase, but it's done: I've ordered a Nintendo Wii, plus some accessories. That always happens to me! Whenever we purchase something that we've wanted for a while, but it's bloody expensive, I get sick to my stomach of guilt. Guilt, guilt, guilt... :/

Anywho, let's thank Marli's big, fat paycheck for this! /o/

Without it, we couldn't do this AND pay our debts...

Posted in: e-shopping , guilt , nintendo , sick , wii
December 1

If You Want A Wii, Come To South Africa (Martin Gordon's Blog (cptncelchu)) by Martin

Subject says it all.

Wiis in South Africa

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Posted in: nintendo , south africa , wii
October 29

Is it me, or do they make Princess Peach look a little stupid? (Punkadyne Labs (Punkwalrus))

Tee heee...

Um... hi! I don't know how I got here. I was like, where's my parasol, and then my dress got caught in the escalator and I was all... you know... UHH. And like... where am I?

Will you buy me something?" Posted in: brawl , nintendo , princess peach

November 15

Wii Initial Impressions (Martin Gordon's Blog (cptncelchu)) by Martin

I was in New York today not following Steve Pavlina's advice, and I had a chance to stop by the Nintendo World Store (Flash mandatory, ugh) in Rockefeller Center and spend some minutes with the Wii. After braving the "crowd" (~15-20 people playing on about 10 Wiis), I finally got my hands on the Wiimote.

The first game I played was Excite Truck. This is your typical off-road arcade racer controlled by holding the Wiimote horizontally and tilting it to steer. Aside from it being a touch sensitive, it was very intuitive and the new control style made what I would have otherwise considered a standard racing game a lot of fun. The graphics were noticeably subpar (below even my lowered expectations), and were only made worse by the beautiful ~37" HDTV I was playing on.

After one race, I stepped over to the next Wii and played Madden. Again, after playing Madden on the XBox 360, the graphics failed to impress. The controls, however, made the game really fun. Snapping the ball and passing it with motion were a lot more fun than simply pushing "A". The run game also becomes much more interesting and intuitive when I can shake the nunchuk or Wiimote left or right to juke/stiff arm instead of having to remember whether it's "X" or "LB". The only trouble I had was getting the kicking motion down. Luckily the tutorial available from the pause menu helped me a bit (though it still took me 8 tries).

Finally, I got a few minutes on Call of Duty 3. I'm sorry to say that this was a complete disaster. I just couldn't hold the Wiimote at the right position in order to get the controls to respond the way I wanted. I was often spinning around in circles or looking at the floor or sky. I eventually turned to sensitivity down but that just made it impossible to respond to enemy attacks. Of the three games, this was the only one where I was completely disappointed.

It's well-known that the Wii isn't a graphical powerhouse. I didn't think this would bother me that much, but I've gotten really used to pretty visuals (or mediocre visuals in standard def). The motion-sensing part of the controls works perfectly, but the pointing aspect needs some work. Also, even though some controls seem intuitive once you learn them, because of all the hidden motions that are possible, you're gonna have to pop out the instruction manual or run through the tutorials. For better or for worse, button mashing is over.

Still, I think that the awe of the new controller will keep me interested in the Wii for far longer than great graphics and shallow gameplay ever could. See you all in line Sunday morning!

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Posted in: games , nintendo , user interface , wii
November 3

First Wii Kiosk Is In South Florida (Martin Gordon's Blog (cptncelchu)) by Martin

Well how about that! A Gamestop in practically my backyard (well, some 20 miles from my backyard) is the first Gamestop in the country to set up their Wii Kiosk. It's too bad I won't be back in Miami until Thanksgiving, after the Wii comes out, or else I'd go check it out.

Now to convince myself that taking the Wii home for Thanksgiving is a good idea, despite the hassle TSA might give me ("Uh, sorry, sir, this is a, uh, banned substance. We're gonna have to confiscate it." Five minutes later: "Hey, Bob! I just scored a Wii! It'll go great with my collection of 50,000 lighters and 20,000 bottles of shampoo!"). Although it would be great to get some impressions from my family - who are far from being even casual gamers (well, except my mom, who loves FreeCell).

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Posted in: florida , games , miami , nintendo , travel , wii
November 1

Wii Launch Lineup of 62 Games Announced (Martin Gordon's Blog (cptncelchu)) by Martin

Joystiq is reporting that the Wii launch lineup has been announced, and it includes a whopping 62 games (32 Wii games and 30 Virtual Console games). This is a far cry from the Nintendo 64's launch lineup of 2 games (which I played into the ground until another decent game finally came out).

I wonder what's keeping them from releasing everything in all three regions (except translations in Japan-only games). The US missing out on classics such as Super Mario Bros, Donkey Kong Country, Super Mario World, and Zelda: LttP. Closely mirroring the N64 release 10 years ago, the sole N64 game coming out is Super Mario 64 (which I've played recently on the DS and have no intention of buying a third time).

While I do think the Virtual Console will give the XBox Live Arcade a run for it's money, personally, I find the lineup in XBLA is much more compelling. Nothing on the VC list screams "casual game" (although I guess that's what the Wii itself is for), except Super Mario Picross, a great game in it's own right that I don't think saw release here in the US (I played it in an emulator). Maybe I've just been burned by nostalgia too many times (Chip and Dale's Rescue Rangers and Inspecter Gadget just don't have the same attraction 15 years later), but I'd rather play simpler, more novel games on XBLA than pay for old classics a second or third time on the Wii.

Still, the Wii brings a much-needed shakeup to the video game industry, which has been riding on rehashed formulas and prettier graphics for far too long. It appears that Nintendo will finally have the perfect launch they've always vied for, with plenty of units on shelves and a strong library to match.

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Posted in: games , nintendo , wii
October 16

DigitalLife 06 (Martin Gordon's Blog (cptncelchu)) by Martin

I attended the DigitalLife show this past Saturday. I got a chance to see some interesting little toys, get some hands-on time with the PS3 and got a chance to hang with Robert Heron, Patrick Norton and Jim Lauderback of dl.tv/PCMag. Here are some of my impressions:

  • The new Treo 680 is a nice (but incremental) improvement over the 650. It definitely does not reflect the two year gap between the 650 and the 680. It loses the antenna, but keeps the awful VGA camera and same processor.
  • Dell was everywhere. I didn't see many non-Dell/Alienware machine on the floor.
  • The 20" Dell notebook is a hoss. I can't imagine anyone buying it and actually taking it anywhere. If it would actually fit on an airplane tray table, I can see the table just snapping off under the sheer weight of this machine. Even for LAN parties, I think a Shuttle box and separate display might be easier to manage, and would be a whole lot more upgradeable.
  • While I didn't get to hold the controller, I did see the Wii on display. The system is about the size I expected, but the controller looks a lot smaller than I thought it would be. Elebits was the game on display, and while it didn't look particularly fun, it did do a good job of showing off the Wiimote.
  • The PS3 controller is a nice incremental improvement over the PS2 controller. I like the way R2/L2 were converted to semi-trigger buttons and the slightlly smaller grip felt a bit better.
  • Sonic on the PS3, although 70% complete, was pretty buggy. Lots of clipping issues were apparent and the 360 version (85% complete) felt a lot faster. The graphics on the PS3 were great, although they didn't seem that much better than the 360.

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Posted in: conference , dell , games , new york city , nintendo , palm , ps3 , sony , treo , wii