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September 10

TriaDCon (Punkadyne Labs (Punkwalrus))


Blogging through the boredom
Originally uploaded by punkwalrus
I can only speak for where I am, but wireless here sucks. So I am not sure how I will post to my blog in what may be kind of a slow day for me. Heh, I could get some writing done, I guess.

Last night, I met [info]aylinn at Metro Center, where we proceeded to get to Shady Grove, meet [info]tth, and then we drove to [info]gypsy_sylvin and Chris' apartment. We had a small meeting, I got my MSD shirt (which after wearing for a few hours now, I suspect was not washed, and worn previously by a sweaty person), and then a few of ate at the Germantown Red Robin where I had a very tasty burger. We then went to bed at midnight to get up at 5am... oh, wait... no one got the pumps for the inflatable beds.

So after a shopping trip later, we had said pumps and got to sleep around 1:30am, which meant I really didn't get up until 5:30am, breakfast was late, we got lost finding the University of Maryland's south dining hall (where TriaDCon is being run) and I didn't get here until about 8:15, 15 minutes late for my first panel.

Which was okay, because so far, only a trickle of people have showed up. Like less than 20. And the TriadCon staff are not exactly sure where panels are being run, so they put me in "the Gazebo" for now. I hope this is not really where my panels are because... well, it's a gazebo in the middle of a dining hall. It has a HUGE white pillar in the middle, so any panel I would do here would have to be a "theater in the round," which I can do, but is not ideal. Plus I am surrounded by tables outside the gazebo, which right now some merchants are setting up (and due to their lack of security basics, one has just announced they have $200 in petty cash), and a few gamers have started tables.

As I type this, I have this fear the panels are elsewhere, and I am late to it. But that's probably stupid, considering the lack of people so far. I let [info]tth know where I was, so hopefully I won't look like a flake if someone says, "Where the hell is Punkie? Teh bastid!"

How can the Triadcon staff not know where panels are? And if it is in the gazebo (which was a group vote among the staff at the registration), why a gazebo? My loud voice is going to piss off the people around me who are trying to game. The program book doesn't list the room (it lists where other tourneys are being held, just not where anything else is), and has no map, which makes a little sense considering there's only two large rooms where anything is held (as far as I know). What a mess. Thank goodness we only expect around 200 people. For MSD, this is a kind of "get our name out there" con, so it's not a serious brand recognition call like we do at, say, Icon or GenCon.
Posted in: convention , msd , triadcon

Triadcon (Punkadyne Labs (Punkwalrus))

This entry I'd like to call, "Anatomy of a Failure." While what happened this morning is really not that big of a deal, it's an explanation of why we didn't wake up at 6:30.

Last night, we were all dog tired. We got to sleep around 11:30. We had set a wakeup call at the front desk to wake us up at 6:30.

- [info]tth did not set his cell phone alarm because he assumed the hotel would call us at 6:30.
- [info]aylinn did not set her cell phone alarm, because he speaker died yesterday
- Chris R turned off his cell phone because Ludachris (the MSD employee, not the rapper) kept text messaging him into the night
- I did not set my cell phone alarm because I assumed everyone else would, and earlier that morning my cell phone went off, and it pissed everyone off, because there was a silent group decision to stay asleep for 30 extra minutes (this is not a complaint, I know how these things go)

And then the hotel didn't call us.

I woke up around 6:36, and looked at my watch. "That can't be right," is the only thing I remember thinking. At 7:10, [info]tth woke us up. I had to go to the bathroom, grab a quick shower, and take advantage of the free continental breakfast in the hotel lobby (which was DUMB because I keep forgetting I can't eat until 1-2 hours after I wake up, but I stole some bananas for later and drank some coffee).

I HAD to take a shower; that shirt's funk was stuck to my back even though I took it off the night before. After I investigated the shirt, I discovered the central source of the smell was behind the huge iron-on logo on the back. It was a huge patch of sweat and mildew. I tried to scrub my back in a quick shower, but as I put on my pants, I realized the smell had dripped down my back and into my jeans. My ONLY pair of jeans, which had just been washed before I left for this trip. While as I type this, the smell is a lot less, but just a hint of it is making me ill. I think it's my mildew allergy; I am really sensitive to that smell. I am not having an allergic reaction except the itching where the iron-on touched me, and that went away when I took the shirt off last night. Nobody else can smell it (so they say), so I think it's just me (thank God). Posted in: convention , msd , triadcon

Triadcon, the summary and wrapup (Punkadyne Labs (Punkwalrus))

I didn’t like the con, BUT it was not geared for me. The honest feeling I have was apart from the moments with MSD and [info]suecochran, the convention was dreadfully boring and there were times I wanted to scream and run away. But I knew that going in, so there were few surprises.

The good:
- Free soda and fresh-baked cookies
- The Mountain Dew never ran out
- UMD campus is very nice, made me wish I got to go to college all over again
- I got a lot of work-related reading done on Sunday
- MSD people are very fun (see thanks below)
- Long talk with [info]suecochran about depression and family
- I sold a book
- I got some dice and buttons
- I found I had installed Sim City 4 on my work laptop, and never took out the CD, so I had many relaxing hours of successful agrarian-based cities going
- I got to take my wife out on a date afterwards and saw some of her nice cleavage

The bad:
- No guest access to wireless, and general wireless and cell reception was very bad.
- LOTS of stairs!
- The con was split in half because of the cafeteria hours.
- Long periods of boredom
- I forgot my camera, had to use cell phone camera to prove I really saw these things, and some pictures didn’t turn out.
- UMD cafeteria seemed to have poorly-made food, heavy on the fried stuff (which they overcooked), they ran out of other stuff like sandwiches and the like, their salad bar was filled with limp and slightly spoiled produce, the staff was very rude, and the kitchen back there is filthy. The tray return systems belt kept breaking, and leftovers would flood into the dining hall.
- A really stinky tee-shirt I wore reminded me of childhood trauma, and the smell never went away until I got home and used a scrubber on my skin
- Some nerds are really annoying. I know I am a nerd, but there’s my kind of nerd and then there’s the kind that confuse any molecule of attention with a release of years of built up socially stunted clinging, unbalanced sense of humor, unabashed arrogance in certain subjects, and whiffs of unclean breath. While there were probably only two dozen out of two hundred like this, they seemed to find me a lot.

Thanks to MSD people:
- [info]tth for his continued support
- [info]aylinn for the steak and mushroom quesadillas on Sunday
- [info]gypsy_sylvin for her hospitality
- Chris D for the coffee Saturday morning
- Chris R for the rides and introspective commentary
- Jami for her conversation and persistence in education Posted in: convention , msd , triadcon

Traidcon (Punkadyne Labs (Punkwalrus))

[info]tth had an agreement that if we made $300 more, we got to go home early. We made it by noon. Nobody attended any of our morning panels, and when two major game systems moved their table to the other side of the dining hall, only the flea market kept the gazebo side from being complete empty.

I ended up having an incredibly long and detailed discussion about depression with Sue Cochran of filk fame. She was the one running the Nancy Button table, and she told me about her life, and I told her about mine. She is a very fascinating person. We talked a lot about Nancy a lot, too. I have known Nancy since 1984 or so, and while Sue has only know her since 1999, she knew a lot of stuff about Nancy's family I had NO idea about, and while none of it was surprising, it reminded me that I haven't sat down with Nancy and worked her table in a long, long time. I need to do this next Balticon.

But all day, I kept smelling sweaty mildew. No one else could smell it but me. Mildew has a very psychologically deep impact one me because my room growing up was soaked in mildew, and my father's yacht was also a mildew trap. In fact, all my things still from my childhood still have the barest hint of mildew (except for the stuff I got when I lived with a smoker for 4 months; THAT still smells of tobacco smoke even 20 years later). Mildew is a very negative smell for me, and mixed with sweat, it's a terrible thing for me to be exposed to for any length of time. Not just the allergies I have with it (luckily, I brought my Zyrtec, which seemed to kill the rash on my back, or at least the itching), but the memories of my room, rank and secluded like a dungeon trap where my parents could burst in at any time.

I am typing this on the Metro on the way home. I have seen others do this on my daily commute, but it sucks. By the time you read this, I will be home. Metro is running slow... again. The Green line was delayed for some reason unspecified, and they have had announcements that the Orange Line is delayed due to a broken switch at West Falls Church. An adorable set of children sit across from me. Large-eyed and Hispanic, I think they are 1 and 4. I love listening to their Spanish.

Well, we just got above ground, and the sun has washed out my LCD screen. Posted in: convention , msd , triadcon
September 9

Triadcon (Punkadyne Labs (Punkwalrus))

We’re in the Quality Inn in College Park now, and I have back posted my entries via the wireless here. Hot, exhausted, and we ended up leaving the con early at about 8 or so. We’re watching “Superman Returns,” which I was mildly curious about. I have never been a big Superman fan, but hey, hotel cable doesn’t give us much choice and if I am going to see this film, this IS the best crowd to see it with, which is a coincidence because I am the WORST person to see it with.

I am a GREAT fan of basic laws of motion, physics, and thermodynamics, you see.

Tomorrow, we finish up and hope for good Sunday sales. We also made cost of hotel room at the last minute, so everything MSD sells from this point on is profit. Posted in: conventions , msd , triadcon
September 7

I am laughing inside. Where it counts. (Punkadyne Labs (Punkwalrus))

There was an old episode of “Welcome Back, Kotter” (1970s sitcom about a teacher who wants to be a comedian that returns to his old ghetto neighborhood to teach) where he was trying to impress some comedic agent. The guy never laughed, and he was sure he had bombed. But the agent said he was funny, and didn’t laugh because, “I see tons of acts a week. I no longer have the ability to laugh. I was laughing in here,” he said, pointing to his sternum, “where it counts.”

There is a formula of sorts when telling a joke. I don’t think about it unless I think about it (heh) because it’s a natural reflex. This weekend, I am doing a panel on “Humor in Gaming” at TriaDCon, and things like this always remind me of the structure of humor.

It boils down to something I learned while studying child psychology. The muscles and expressions used in laughter and crying are almost exactly the same; they are expressions of stress or conflict. But the key difference is that laughter is that conflict is resolved, whereas crying is unresolved. Laughter and humor are learned early on as a way to release conflict that occurs. This is what humor really is: conflict resolved. Laughter is thus, incredibly healthy to one’s well-being. But how does one “make” something funny? What conflicts are we talking about?

Conflict breaks down expectations by removing an known pattern. Thus, the more a pattern is broken, the more conflict occurs are we try to adjust. If the broken pattern does not harm you, the conflict is moot, and thus, the tension is often released in laughter. This can be explained by a simple example. Most of the time, if we slip and fall in a pile of dog poop, it’s not funny. But it IS funny if it happens to someone else. And it’s VERY funny if it happens to the Queen. Why? The last two show resolution of conflict: it was not us, so we’re safe. The last one adds another broken expectation or pattern in the fact that the Queen “should be immune” from such things, which may cause resentment, and thus, when she slips, your conflict with someone you are supposed to respect but do not is resolved.

So, how to be funny? You break patterns. And patterns are everywhere. All you have to do is take any simple routine that is common to your audience and break it in an unexpected and safe way. Often, as a comedian, this means YOU show vulnerability. Most do so by trying to find a common bond, and yet lower themselves with the, “I don’t understand? What?” approach. A rare few use anger, like Don Rickles or other “insult comics,” in which other audience members become vulnerable. But most use a submissive approach where they are the victim. “What is the deal with Airplane food? I mean, could it suck more?”

So, when I think about “how to use humor in gaming,” as many of my former players will attest I use with great enthusiasm, it usually borders on the ridiculous. After all, when you are battling kobolds with axes, usually a player has preconceived notions of how such a battle would work. The typical “You hit, your fighter hits, your magic user casts a spell, and then the kobolds hit in turn,” sounds more like a dance. And we all know that when you have 8 dancers, and half are trying to kill the other half, well... that’s funny. There are also other things easily broken. I always thought about what happened before the battle happened from the kobolds’ point of view. What were they doing? Nobody ever thinks of that. I mean, to players, you turn a corner, kill some dog-lizard-looking things, and call it a day. It’s like these guys don’t even exist until someone sees them in some quantum gamer master state of being.

I didn’t buy that. There’s 4 kobolds. I named them. My players didn’t know that usually, but not only did they have names, I declined to cop out with foreign names like “Arrak” or “Zebok” but more like “Hank” and “Dave.” So my four kobolds for this example are Hank, Dave, Roy, and Susan (his father wanted him to grow up tough, you see). The D&D; module I used say three had short swords, and one had an axe. Why did one (Roy)have an axe? Where did he get it? I assumed he was no woodsman living in a dungeon(although that would have been funny), but got it off someone he killed. That meant Roy was a seasoned killer. There’s a good chance that the others look up to Roy, especially Susan, who was very bitter about his name because it never really made him grow up tough. Roy, being a mean-assed kobold, made fun of Susan a lot, so one of the kobolds was particularly bitter.

The hard facts were, these guys were about to die, and had no idea, because the players rolled for surprise. Depending on the maturity level of my players, it could have been Roy was boasting about some bullshit thing he did, of maybe Susan was taking a steaming dump in a corner because this was yet another dungeon with no bathrooms (the gelatinous cube will clean that up anyway... eventually). In any case, four players came across four opponents.

What were these kobolds doing in this dungeon anyway? I assume they were hired because they all seemed to have copper pieces on them. Because of the plot of the module, I just took it they were hired by some recruiter who promised them money if they just guarded some place. They probably had NO idea they had to fight anyone. Most hired guards would run, which is another scenario altogether. In fact, one assumption many player make is whatever they see, they battle and kill. So when four kobolds take on look at four very tall humans armed better than they are, I’d say they run. This, of course, was funny to my players. I had one whole adventure where some obviously outclassed creatures just made a run for it almost every time. Some players would chase after them. So where do the creatures run? Back to home base, of course. Some place they can ambush and gain greater numbers. But some modules didn’t think this far ahead, especially with wandering monster rolls.

Wandering monsters. Why would they wander? Were they lost? Were they looking for something? When had they last eaten? While these seem like very good questions to flesh out an adventure, I ran into more people who thought this concept was humorous. It seems that when reality is applied to fantasy role playing, the conflict has enormous potential.

Not all module writers were dull, however. I forgot who wrote “Fluffyquest,” but in the RPGA, we had a series of test adventures where we had to find the small yappy dog (Fluffy) of a spoiled little rich girl. Most of the adventures were a series of puns and in-jokes. My favorite was “Fluffy Goes to Heck,” where Fluffy was kidnapped by a lesser demon. Where does a lesser demon live? Not Hell, but a lesser plane called Heck. Hell is guarded by a 3-headed dog named Cerberus, Heck is guarded by a 2-headed dog named Cankerous. Above the gates of Heck were the words, “Abandon All Soap Ye Who Enter Here.” I also remember a terrible series of puns on a race of demon frogs called “Slaad.” There was Ham Slaad, Three Bean Slaad, Tuna Slaad, Macaroni Slaad, and so on. There was another adventure, one of the Arabian styled ones, where you meet a gnome called Prit, who is a spoon fanatic (like how Bubba Gump liked shrimp). All he would talk about was spoons. There was an RPGA tournament called “The Eye of the Needle” or something where we met phase spiders who said “Gee Whiz” all the time.

The biggest opportunity of humor in gaming was spoof, and the more serious someone took an adventure, the greater the opportunity for spoof there was. In fact, after my high school days, it was almost impossible to take any character seriously. A lot of GMs really didn’t care for that; players didn’t much, either, which made it all the funnier. Of course, then I would come off as a jerk, and that’s part of why I stopped playing.

One of the pivot points to the end of my role playing gaming came at George Mason University where I played a 5 hour game that consisted of a little adventuring, and a battle that was nearly 4 hours long. There were 6-7 players, and we came across 8 dwarfs, I think. There was about an hour of talking, which seemed like posturing more than anything, before the talking fell apart because it was apparent the dwarfs wouldn’t let us by. Then there came the most excruciatingly boring game I have ever been in. Because I was new to the group, I didn’t want to run off screaming, but each “round” of fighting took up to 20 minutes because there were bonuses and demerits based on:

- Weapon vs. height and weight of opponent
- Weapon vs. armor of opponent
- Race vs. race dynamics (elves had a +1 bonus fighting an evil dwarf, for example)
- How many hits opponent had taken versus armor wear in battle
- How many hits of your weapon vs wear since sharpening or repair
- Morale based on a formula of group charisma and how the battle was going
- And this whole list again from the opponent’s point of view.

I watched these players pour over charts, compute formulas on programmable calculators and scratch paper, and have small debates over minor points like, “If I use a pole arm on a short opponent, I should get a bonus if I swing the pole arm at a distance at least the length of the pole unless I am swinging downwards, which I assure you I am not, which would cause the two dwarfs next to my dwarf to back away, and if that is HIS opponent, he should get a +2 bonus on his axe versus the dwarven banded armor which is harder to move in...”

My god. It was TERRIBLE. And any joke I used, even minor ones like, “Why would you bring a pole arm into a small dungeon? Are you that scared of what’s ahead of you? A game of ‘poke the dragon?’” brought silence at best, or a small lecture on some historical foot note of pole arm fighting techniques in tight spaces or whatever. But as the game dragged on, it became so absurd, I kept snickering. “By now,” I said once, “we have bored the opponent to death. My fighter has grown a fine beard during this battle, and has braided it according to this chart, which should give me +2 versus short and skinny dragons if they are wearing a heavy metal tee-shirt.”

I later found out that my gaming group was mostly engineers. Figures. [ba DUM tssh]

A lot of gamers fear humor because they mistake being serious with some kind of benefit to themselves personally. And while I never like to undercut anyone’s craft, I do feel that it’s a little sad when someone shows deep passion and devotion to a fictitious world when that kind of dedication is sorely lacking in educational and political fields in the real world.

I wonder how I will reach them tomorrow morning? Posted in: gaming , humor , jokes , laughter , msd , rpga , triadcon
September 3

Labor Day (Punkadyne Labs (Punkwalrus))

People shouldn't have to work on Labor Day. I mean, yesterday, I saw so many places saying they would be open on labor Day, and I feel pretty pissed off that some people have to work Labor Day that don't need to. A Hospital Emergency Room? Absolutely. BJ's prescription lens counter? No. Let those people go.

I spent Saturday watching a Dr. Who marathon on BBC America with [info]takayla, and spent Sunday with [info]takayla, [info]tth, [info]aylin, [info]gypsy_sylvin, Chris, and some people I had met before, but forgotten, Dave and April, making this the FOURTH April I have met.

I didn't know I got the day off until last week. I mean, I always knew, but I forgot. And this micro-vacation comes at a good time, because the next few weeks are going to be incredibly busy. All this week, I am going to have to be completing my notes for TriadCon, where yours truly will be doing almost a dozen panels on game writing and player management for MSD. It is a record for me for the most panels at any convention, beating a Castlecon where I did 10 (including emceeing the costume call and hosting Opening Ceremonies). It's funny, I haven't really been an avid gamer since 1990, and they KEEP BRINGING ME BACK IN!!! Heh. Okay, if I really minded? I wouldn't be doing it, now, would I? The company is my primary reason, to be honest, and also to get my name out there, sell my book, schoomze, etc... TriadCon is held on the campus at the University of Maryland. I hope they have wireless. :)

I hope to spend the evening in DC on Tuesday, 9/11, to end the miserable day of remembrance with some standup. [info]ninjacooter and I will be studying others on Open Mic night at the Riot Act in DC. NOTE: We are not performing yet! We are studying the environment to see what works in the venue and what doesn't. I already have some bits written, but I want to see what kind of audience to expect. My act needs polish, and I want to make sure it does not glare. I hope it's not affected by the massive strike planned for that day.

Then, the next weekend, [info]takayla and I are going to New Orleans. I am praying for a hurricane-free next few weeks. There's something fairly important and personal we have to do there, but for the most part, it's going to be a mini-vacation, and I am REALLY looking forward to it. I have never been there, but [info]takayla has been there, and she's going to show me around. Posted in: convention , gaming , msd , new orleans , panels , standup , triadcon