Eve Online, you do the math (Kilala.nl (Cailin Coilleach)) by Cailin Coilleach

TLDR: I've finally buckled and am playing an MMO game. I love it. I'm also trying to recruit some friends.
The full story:
I'd heard about Eve Online a few times before, mostly on the Ars Technica fora. The game sounded interesting, but I didn't feel like committing to it back then. However, after coming back from Japan I decided to give in and see what the game is about. They offer a free, 14-day trial, so why not take them up on it?
So far I'm loving the game! There's a lot in there that I loved about other games, as can be seen from the "maths" I did above. So why is EVE-O the equivalent of (Syndicate Wars + Uplink + Firefly) x MMO?
Syndicate Wars. The classic cyberpunk game from the nineties, that had you train and customize cyborg assassins in order to subvert the masses. It was a strategic combat game (light on the strategy), that saw your cyborgs fight in urban environments from an isometric point of view.
Quite like the cyborgs in the game, EVE-O presents you with lots of customization options. There is a wide range of ships that one can choose from, all of which can be customized to the T. Your character in the game will need to acquire and train skills in order to operate these ships and weapon systems. Finally, there are mods that can be made to your character's body, in order to boost certain stats.
Also, like in SW, your character will need to take into account his standing towards all manner of corporations, factions, characters and governments. Piss off the wrong people and you're in for a world of hurt.
Oh... And the game is completely from the third person's perspective, never going first-person... Like Syndicate Wars :)
Uplink. A niche game from 2001, that has you playing a computer hacker. Mistoffelees will remember this game well, since both he and I loved it to bits.
The parts of EVE-O that do not play out in free space all happen on board of space stations. Training your skills, outfitting your rig, trading on the market place, communicating with agents (to get missions) and your fellow astronauts: it all happens through text interfaces in windows. This is quite like both SW and Uplink.
Also, like in Uplink, it's common for you to hop through systems to get to the place where your mission will taken place. Although in this case it's solar systems and not computer systems. Planning out your route through the universe feels a lot like the planning of your computer hops in Uplink.
Firefly. A scifi TV series that was very popular among a small group of people. The show was cancelled by Fox halfway through the first season, which ironically has led to its huge popularity. Word of mouth through the Internet has done the show good.
EVE-O isn't like Firefly just because it's set in space. Nope... Because then we'd be able to say that Apollo 13 is like Star Trek ^_^
No... EVE-O is very similar to the Firefly setting, because your character is completely free to choose his career. You can fly solo as a smuggler, privateer, miner, or whatever. You can join one of the many corporations, to fly with friends and to reach larger goals. Or you can join up with one of the empires, to be part of a huge organisations that keeps the universe "safe".
What you can do in the game completely depends on your own actions. You can choose to not fly any missions, but you'll be stuck in your piddly little boat. You can choose to go mining or bounty hunting and rake in some nice dough. That'll get you a bigger ship, which in turn will allow you to do more difficult missions. Or you can join a Corp and ride along on their infrastructure.
You're completely free. You'll never take the sky from me!
MMO. Ask anyone on the street and they'll know the name World of Warcraft. The game that made the mundanes familiar with the concept of MMOs (Massively Multiplayer Online games). EVE-O has over 200.000 players from around the world.
What's different from most MMO's is that EVE-O puts all players together on the same server. You won't need to go to a specific server to join up with your friends and be stuck with only 3000 players on the same game. Nope... EVE has all 200.000 accounts in the same game, with approximately 32.000 players online at the same time. The universe is a big place and it's full of people!
What's also different is the way your character progresses in the game. Most RPG games dish out experience points to your character. By gaining EXP, your char will get bigger/better/stronger and will thus progress. EVE however, works with a time-based system. Learning the skills that you need to progress happens in realtime and thus, even when your offline, he'll still keep on getting better. The side effect of this is that you won't have to login to the game every single night to keep on grinding. This is one of the downsides to World of Warcraft that has kept me at bay: I don't want to commit to nightly games that I can't miss.
Anywho...
All of this put together (to me) becomes Eve Online. So far I'm loving the game and I think I want to keep on playing it. The folks of the Ars Technica corporations have been very helpful and I'd like to join one of them in the foreseeable future. The good thing about EVE is that, if I can't make the monthly payment a few times, I can still return to the game after that time. Nice :)
Of course, i can't help but try and recruit a few souls :p
* Menno, I'd love to have a fellow-n00b wingman so we can go on missions together.
* Mistoffelees, the same goes for you!
* Willow, you disliked the commitments WoW needed of you. How's EVE sound so far?
Sounds interesting? Read What I've learned about Eve Online, for some more details :)
Posted in: eve online , maths , video game , video game maths


